using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TowerDefence_Zombie
{
    public class SynthesisGridData : BaseTowerGridData
    {
        public override void ChangeTowerData(int towerId, int towerLevel, bool isUpgrade = false)
        {
            base.ChangeTowerData(towerId, towerLevel);
            GameEntry.Event.Fire(this, ChangeTowerGridEventArgs.Create(Id, towerId, towerLevel, isUpgrade));
        }
    }
}
